Virtuality Builder II On the Topic of 3D Interaction
نویسندگان
چکیده
Most of today's user interfaces for 3D graphics systems still predominantly use 2D widgets, even though current graphical hardware should make it possible to create applications in which the user directly manipulates aspects of three-dimensional synthetic worlds. The difficulties associated with achieving the key goal of immersion has led the research in virtual environments to concentrate far more on the development of new input and display devices than on higher-level techniques for 3D interaction.
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